Development of a 2D game application for learning networks and security

Sison Ariel Antwaun Rolando C, Centeno Criselle J, Mercado Mark Anthony S, Dapitan Louell Royce, Farparan Leonard Z * and Gonzales Ram Carlo V

College of Engineering Department, Pamantasan ng Lungsod ng Maynila, Manila, Philippines.
 
Review Article
World Journal of Advanced Research and Reviews, 2023, 18(03), 1283–1289
Article DOI: 10.30574/wjarr.2023.18.3.1191
 
Publication history: 
Received on 09 May 2023; revised on 21 June 2023; accepted on 23 June 2023
 
Abstract: 
In adeptly learning computer networks, realizing the procedural skills needed and creating a semantic link to an abstract concept is a challenge to all learners pursuing the study as well as instructors. The problem has been more recognized during the 2020 pandemic where most of the classes are conducted online. Teaching complicated concepts without providing visualization present in a laboratory environment can be seen as ineffective to some learners – leaving them with such abstract ideas. In some scenarios, providing a nice laboratory for newcomers can be costly to most educational institutions and to said probationers.
In this paper, the research aims to develop a 2D game application with the objective of promoting an interactive way of learning advanced networking concepts while disseminating awareness on network security threats. This is to familiarize learners with the risk of such threats and to learn ways to prevent these attacks. The game application was play tested with thirty-five (35) BSIT students from Pamantasan ng Lungsod ng Maynila which shows promising feedback. It was concluded that most students find the gamification effective – delivering a more interactive way of learning networking concepts while keeping them aware of network threats.
 
Keywords: 
Procedural skills; Abstract concepts; Laboratory environment; Network security threat; Gamification
 
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