A Beta Test of virtual simulation using digitally simulated family and gamification‐through a family nursing seminar for home visiting nurses

Keisuke NOJIMA 1, *, Junko HONDA 2, Makoto TSUKUDA 3 and Ayako BANDAI 4

1 Faculty of Nursing, Kyoto Tachibana University, 34 Yamada-cho, Oyake Yamashina-ku, Kyoto, 607-8175, Japan.
2 Research Institute of Nursing Care for People and Community, University of Hyogo,13-71 Kitaoji-cho, Akashi, Hyogo, 6738588, Japan.
3 College of Nursing Art and Science, University of Hyogo,13-71 Kitaoji-cho, Akashi, Hyogo, 6738588, Japan.
4 Faculty of Nursing, Kyoto Tachibana University, 34 Yamada-cho, Oyake Yamashina-ku, Kyoto, 607-8175, Japan.
 
Research Article
World Journal of Advanced Research and Reviews, 2024, 21(01), 1812–1816
Article DOI10.30574/wjarr.2024.21.1.0141
 
Publication history: 
Received on 06 December 2023; revised on 14 January 2024; accepted on 16 January 2024
 
Abstract: 
We organized a family nursing seminar employing virtual simulation for home visiting nurses. The seminar utilized gamification and a digitally simulated family to enhance family nursing competence. This study aims to evaluate the effectiveness of a seminar by conducting a β test of a virtual simulation. This study employed a descriptive design. Study period was from November of 2022 to January of 2023. Study participants were seven home visiting nurses at four Home-Visit Nursing Agencies in Japan. In the virtual simulation, participants communicated with the digitally simulated family created with Unreal Engine 5.0.0. Before and after the seminar, participants were asked to complete the Family Nursing Competency Scale and data were gathered through an open-ended questionnaire. The total scores on the Family Nursing Practice Competence Scale all increased after the seminar. In feedback, the instructor commented that the simulation scenarios and level of difficulty were appropriate but that the time schedule needed to be revised. Participants also commented on the reality and tension in the digitally simulated family and the lack of discussion. The integration of gamification and the digitally simulated family was positively accepted and increased the sense of reality and tension of the participants. However, there were problems with the recognition of achievement, time management of the debriefing sessions. Further modifications to this seminar design are needed.
 
Keywords: 
Virtual Simulation; Digitally Simulated Family; Gamification; Home Visiting Nurses; Family Nursing
 
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