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eISSN: 2581-9615 || CODEN: WJARAI || Impact Factor 8.2 ||  CrossRef DOI

Research and review articles are invited for publication in October 2026 (Volume 32, Issue 1) Submit manuscript

COMPARATIVE STUDY ON AI FILM ‘HELL GRIND’ (2026) AND LIVE FILM ‘AVENGERS ENDGAME’ (2019)

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  • COMPARATIVE STUDY ON AI FILM ‘HELL GRIND’ (2026) AND LIVE FILM ‘AVENGERS ENDGAME’ (2019)

Suresh Babu Menaka Sabarish 1, * and Manikkam Kaliraj 2

1 Scholar, M.Sc. Visual Communication, Hindusthan College of Arts and Science, Coimbatore, Tamil Nadu, India – 28.
2 Assistant Professor, Department of Visual Communication, Hindusthan College of Arts & Science, Coimbatore, Tamil Nadu, India – 28.
* Corresponding Author
ORCID Details
Manikkam Kaliraj: https://orcid.org/0000-0002-9078-398X 

Research Article

 

World Journal of Advanced Research and Reviews, 2026, 32(01), 1862–1885

Article DOI: 10.30574/wjarr.2026.32.1.2763

DOI url: https://doi.org/10.30574/wjarr.2026.32.1.2763

Received on 20 September 2026; revised on 26 October 2026; accepted on 28 October 2026

Artificial intelligence (AI) is now used in almost every step of filmmaking, from writing scripts to editing and visual effects. In this paper, S.M. Sabarish compares AI-generated films with traditionally produced live films in terms of storytelling, visual quality, creative process, creativity and audience perception. Two example films are used: the live film Avengers: Endgame and the AI film Hell Grind. The paper is based on Uses and Gratifications Theory, which looks at entertainment, emotional and aesthetic gratification. The comparison shows two different ways of telling a story. Endgame depends on well-known actors, a trained crew and live cinematography, while Hell Grind is built from text prompts and AI-generated characters, and both still depend on human creative direction. A review of nine recent empirical studies on audience response shows that AI can widen creative options, but problems remain in character consistency, motion control and audience engagement, and AI still needs human input. These studies give mixed results on how authentic and engaging AI work feels. None of them puts a full AI film next to a live film and asks viewers to compare them. This paper fills that gap with a survey of college and film and media students chosen through convenience sampling. This research caries 23 respondents which was made by using quantitative method to acknowledge people’s view on AI film and Live film; Hell Grind and Avengers Endgame

AI Film, Live Film, Generative AI, Audience Perception, Uses and Gratifications, Hell Grind, Avengers: Endgame

https://wjarr.com/sites/default/files/fulltext_pdf/WJARR-2026-2763.pdf

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Suresh Babu Menaka Sabarish and Manikkam Kaliraj. COMPARATIVE STUDY ON AI FILM ‘HELL GRIND’ (2026) AND LIVE FILM ‘AVENGERS ENDGAME’ (2019). World Journal of Advanced Research and Reviews, 2026, 32(01), 1862–1885. Article DOI: https://doi.org/10.30574/wjarr.2026.32.1.2763

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